Extra heart
Start one run with one extra heart.
Stickman Uprising
Chain punches, sweep kicks and aerial dodges against endless waves of stick fighters.
Owned aids are used first. Missing units are purchased only when you press OK or start with them selected. Your balance is shown before payment.
Start one run with one extra heart.
Stickman Uprising
Parkour: one more heart. Duel: one more hit point. Survivor: weapon level +1. Brawler: one more heart. Runner: two more bombs.
Stickman Uprising




Cross-promotion of our portals. Banners rotate every 30 seconds and stop on hover or focus. Your game never redirects automatically.



Cross-promotion of our portals. Banners rotate every 30 seconds and stop on hover or focus. Your game never redirects automatically.
Chain punches, sweep kicks and aerial dodges against endless waves of stick fighters.
A/D: move and face your opponent. J: punch. Every third punch is stronger. K: sweep kick. Space: jump to avoid attacks.
Punch hits add 35 points, kicks 50 and defeated opponents 200. Bosses appear every fourth wave and award 700.
Training continues with increasing difficulty until you run out of lives. Championship has four rounds: clear 3, 4, 5 and 6 courses, duels or waves; Escape Velocity requires 500, 750, 1000 and 1250 metres. Purchased aids are consumed when starting. Pause, resume a saved run or finish to record your score.
Learn the rhythm before taking risks. Save your hearts, use special actions at difficult moments and compare your records on the local leaderboard.
▶Jump between rooftops, dodge spinning saws and reach the flag. Checkpoints reward precision.
▶Time your swinging aim, jump over bullets and knock your rival off the rooftop.
▶Survive zombie waves with automatic aiming, collect scrap and upgrade your weapon.
▶Escape the neon city. Jump barriers, slide under lasers and clear the route with bombs.